AIDAN GURLEY

Systems Programming • Environment Architecture
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H2M-Mod UI & HUD

Architected HUD systems for H2M-Mod. Reverse engineered legacy engine calls for custom UI in Modern Warfare Remastered.

C++/Assembly GSC UI Systems

LONE SLINGER

Systems-heavy FPS focused on movement physics and state-machine Enemy AI.

C# Enemy AI
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INDUSTRIAL FOUNDRY

A stylized environment highlighting 3D architecture and desert particle systems.

Environment Art Unity

Resume

Specialize in Game Design and Systems Architecture. Experience with C++, C#, and reverse-engineering complex game engines. George Mason University Spring 2026.

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Technical Philosophy

I believe that great game design lives in the analog feel. My focus is on responsiveness and the invisible systems that connect the player to the world.

Location: Chantilly, VA