ABOUT

What I optimize for

Resume

Specialize in game design and systems architecture. Experience with C++, C#, and reverse-engineering complex game engines. George Mason University Spring 2026.

C++ C# Systems Reverse Engineering
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Technical Philosophy

Great game design lives in the analog feel. I focus on responsiveness and the invisible systems that connect the player to the world.

I like problems where the solution is both technical and experiential: tools that accelerate iteration, systems that are readable to designers, and features that ship without surprises.

Feel Iteration Speed Reliability Player Clarity

Location: Chantilly, VA

Skills at a glance

A quick overview of the areas I work in most.

Systems Programming

Gameplay architecture, state, input, and performance-minded implementation.

C++ C# Architecture
See evidence in Game Work →

UI / HUD Engineering

Player-facing clarity: readable information design, resilient UI systems, and iteration-friendly workflows.

HUD UX Systems
See H2M featured work →

Tools & Utilities

Small, shippable software projects: desktop utilities, clean implementations, and practical tooling.

C# Windows Utility
See projects in Personal Work →

Tools & Debugging

Fast iteration is a feature. I build debug surfaces and tooling that make teams move faster with fewer surprises.

Tooling Telemetry Iteration
See the Tools section →

Next step

If you’re looking for a game developer who can bridge systems engineering and player experience, I’d love to talk.

Go to Contact →