Resume
Specialize in game design and systems architecture. Experience with C++, C#, and reverse-engineering complex game engines. George Mason University Spring 2026.
Specialize in game design and systems architecture. Experience with C++, C#, and reverse-engineering complex game engines. George Mason University Spring 2026.
Great game design lives in the analog feel. I focus on responsiveness and the invisible systems that connect the player to the world.
I like problems where the solution is both technical and experiential: tools that accelerate iteration, systems that are readable to designers, and features that ship without surprises.
Location: Chantilly, VA
A quick overview of the areas I work in most.
Gameplay architecture, state, input, and performance-minded implementation.
Player-facing clarity: readable information design, resilient UI systems, and iteration-friendly workflows.
Small, shippable software projects: desktop utilities, clean implementations, and practical tooling.
Fast iteration is a feature. I build debug surfaces and tooling that make teams move faster with fewer surprises.
If you’re looking for a game developer who can bridge systems engineering and player experience, I’d love to talk.
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